Level Up
A balancing mode for mixed groups. Stronger players gradually face tougher conditions while newer players get a fairer chance to stay involved.
A balancing mode for mixed groups. Stronger players gradually face tougher conditions while newer players get a fairer chance to stay involved.
A simple solo or team game focused on tagging opponents and avoiding hits. It is easy to explain and works well for first-time players.
A faster variant with shorter downtime after hits. It keeps players moving and suits groups that want continuous action.
Players or teams can change sides during the game. The goal is to control the arena by turning opponents to your color.
A more tactical game with limited lives. Players need to balance aggression with survival because running out of lives ends their round.
Limited ammunition and reload timing make every shot matter. These modes reward patience, accuracy and positioning.
One side tries to infect the rest of the players. The pressure rises as more players change roles during the round.
Objective-based modes built around arena targets or bases. Teams must control points, defend positions and coordinate movement.
Low-light or stealth-oriented modes where movement, hiding and timing matter more than constant shooting.
Arcade-style modes with health, bonuses or special abilities. They add variety for groups that already know the basics.